3d assets making

My role was a 3d game asset modeller as part of the team. I created furniture models for the living room and bedroom. However, we changed our direction as the progression of the project, so eventually most of the work I created was not included into the project.

Workflow: making 3d game assets that can be optimally performed in VR

  1. Maya

    building 3d models, editing UV maps

  2. Adobe 3d Substance Painter

    Editing textures for importing models into Unreal Engine

  3. UE4/5

    Editing material settings for game assets

skin baking for game asset

skin baking for game asset

Building up bedroom setting by Maya

living room design and modelling

the game asset adopted as a part of the teamwork: imac 2014

the game asset adopted as a part of the teamwork: Josh’s pillbox

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Video demon

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Further development: digital Joshua