3d assets making
My role was a 3d game asset modeller as part of the team. I created furniture models for the living room and bedroom. However, we changed our direction as the progression of the project, so eventually most of the work I created was not included into the project.
Workflow: making 3d game assets that can be optimally performed in VR
Maya
building 3d models, editing UV maps
Adobe 3d Substance Painter
Editing textures for importing models into Unreal Engine
UE4/5
Editing material settings for game assets
skin baking for game asset
skin baking for game asset
Building up bedroom setting by Maya
living room design and modelling
the game asset adopted as a part of the teamwork: imac 2014
the game asset adopted as a part of the teamwork: Josh’s pillbox