Ruo wang Ruo wang

Project proposal

3d assests preparation

The project seeks a narrative perspective of virtual reality, simulating a story adapted from a real-life event: the death of Leelah Alcorn. We create a story event of a teenager who suffered from an identity crisis because of her parents. My job for the project is to manage 3d game assets

Development tools:

Hardware-Meta Quest 3

Game development platform - Unreal Engine 5.5

Sound System-Steam Audio SDK

Animation-Motion Capture-OptiTrack Plugin

Project timeline and task

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Ruo wang Ruo wang

Video demon

Video demo

The outcome of the group work simulates a struggling experience of being a homosexual teenager, facing the confrontation with her parent.

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3d assets making

It all begins with an idea.

My role was a 3d game asset modeller as part of the team. I created furniture models for the living room and bedroom. However, we changed our direction as the progression of the project, so eventually most of the work I created was not included into the project.

Workflow: making 3d game assets that can be optimally performed in VR

  1. Maya

    building 3d models, editing UV maps

  2. Adobe 3d Substance Painter

    Editing textures for importing models into Unreal Engine

  3. UE4/5

    Editing material settings for game assets

skin baking for game asset

skin baking for game asset

Building up bedroom setting by Maya

living room design and modelling

the game asset adopted as a part of the teamwork: imac 2014

the game asset adopted as a part of the teamwork: Josh’s pillbox

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Further development: digital Joshua

It all begins with an idea.

Initial idea

As a rising trend in AI chatbots, why not create a digital version of the protagonist based on the language model to make the story more impressive by interacting with the intelligent NPC. I conceived a new scene for him standing somewhere nice after people’s death (heaven), and so that the user can talk to him face to face.

Josh standing at the heaven scene.

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