Project proposal
3d assests preparation
The project seeks a narrative perspective of virtual reality, simulating a story adapted from a real-life event: the death of Leelah Alcorn. We create a story event of a teenager who suffered from an identity crisis because of her parents. My job for the project is to manage 3d game assets
Development tools:
Hardware-Meta Quest 3
Game development platform - Unreal Engine 5.5
Sound System-Steam Audio SDK
Animation-Motion Capture-OptiTrack Plugin
Project timeline and task
Video demon
Video demo
The outcome of the group work simulates a struggling experience of being a homosexual teenager, facing the confrontation with her parent.
3d assets making
It all begins with an idea.
My role was a 3d game asset modeller as part of the team. I created furniture models for the living room and bedroom. However, we changed our direction as the progression of the project, so eventually most of the work I created was not included into the project.
Workflow: making 3d game assets that can be optimally performed in VR
Maya
building 3d models, editing UV maps
Adobe 3d Substance Painter
Editing textures for importing models into Unreal Engine
UE4/5
Editing material settings for game assets
skin baking for game asset
skin baking for game asset
Building up bedroom setting by Maya
living room design and modelling
the game asset adopted as a part of the teamwork: imac 2014
the game asset adopted as a part of the teamwork: Josh’s pillbox
Further development: digital Joshua
It all begins with an idea.
Initial idea
As a rising trend in AI chatbots, why not create a digital version of the protagonist based on the language model to make the story more impressive by interacting with the intelligent NPC. I conceived a new scene for him standing somewhere nice after people’s death (heaven), and so that the user can talk to him face to face.
Josh standing at the heaven scene.